This is a game much more about superiority of numbers than clever movement flanking plays a role with almost every attack, but only rarely changes the overall outcome. With just a plain grid the likelihood of defeating a vastly superior force via brilliant maneuvers is deeply unlikely. That said, it’d be nice if the battlefield maps were a little more dynamic rather than just a grid with some impassible locations or fortifications running through the centre. This advertisement has not loaded yet, but your article continues below.